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Italy's favourite card game: three cards in hand, one trump suit, 61 points to win.
The card game every Italian grows up with, for two, against the computer. A 40-card Italian pack in cups, coins, swords and clubs, three cards in hand, and a card turned face up under the stock: the briscola, whose suit is trumps. You never have to follow suit; a trump or a higher card of the suit led takes the trick, and the aces, threes and court cards carry the points. Take 61 of the 120 to win a hand, and two hands to win the match. Play an easy, medium or hard computer, and every day brings new deals, the same for everyone.
You and the computer hold three cards each; the card turned face up under the stock is the briscola, and its suit is trumps for the whole hand. Cards rank ace, three, king, knight, jack, then 7, 6, 5, 4 and 2. On an Italian pack the corner numbers run 1 to 10, so the jack shows 8, the knight 9 and the king 10. Points: ace 11, three 10, king 4, knight 3, jack 2, the rest nothing, and every card shows its points in a gold disc. Play any card, you never have to follow suit: the higher trump takes the trick, or else the higher card of the suit led, and a card of a third suit always loses. The winner draws first from the stock, then the loser, and the winner leads next. Whoever loses the trick when one card is left in the stock takes the turned briscola, and the last three tricks are played out. Take 61 of the 120 points to win the hand; 60 each is a draw. Win two hands to win the match. Your score: 50 for every hand you win, 50 for every hand the computer is short of two, 100 for the match, and every point above 60 in the hands you win.
Briscola is Italy's favourite card game, played for generations in bars, kitchens and on beaches from the Alps to Sicily. Here you play it two-handed, against the computer. It uses the 40-card Italian pack in four suits, cups, coins, swords and clubs, and each player holds only three cards. The card turned face up under the stock is the briscola: its suit is trumps for the whole hand.
The aim is to take at least 61 of the 120 card points in the tricks you win. A match is the best of three hands, the computer comes in three strengths, and every day brings new deals, the same for everyone.
The player who did not deal leads to the first trick; the deal passes from one side to the other after every hand.
Yes. Like every game on Play, it runs free in your browser, with no download and no account needed.
No. It plays only on what it can see from its seat: its own hand, the turned briscola, the cards already played, and the briscola if you drew it. Once the stock is empty it knows your last cards, as anyone who counts the cards does.
Italian packs number their court cards too: the jack is 8, the knight 9 and the king 10. The number only names the card; what counts is its rank and the points in its gold disc.
The hand is a draw and counts for nobody; the deal passes on and the match carries on until someone has won two hands.
Every day everyone gets the same deals against the same computer, so scores compare directly on the leaderboard.
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