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About Orbital Tempo

Orbital Tempo · Privacy policy

Updated 9 November 2026

Who we are

Orbital Tempo is an iPhone and iPad timing game published by Maricel Caciula under the Play Right Here brand. For privacy requests, contact support@playrighthere.com. This policy covers the Orbital Tempo app; the website that hosts this page has a separate privacy policy, linked below.

Your game stays with you

The app stores your progress (orbits, records, rank, week medals, Today’s Orbit and the Adventure’s missions), your coins, your settings, the game’s estimate of your recent play that keeps the difficulty fair, your reminder plan and a limited history of game events on your device. It has no account system, nothing in it is sold, and it has no chat: nothing you write or make is shown to other players. No copy of your progress is kept on our servers or in iCloud; like the rest of the app’s data, it is part of your device’s own backup if you use one. Optional rewarded ads, usage statistics, crash reports and Game Center are described separately below.

Optional rewarded ads

An ad appears only after you tap the button that offers it: never on its own and never during play. A completed rewarded ad gives a continue in the current run or mission (instead of 200 coins) or arms a Supernova for your next orbit (instead of 150 coins). A device can watch at most eight rewarded ads a day (the phone’s local day), at most three of them for a Supernova. Watching is optional and requires internet; an ad is not always available. Closing an ad before the reward is earned gives nothing. A random reward receipt and the day’s count are stored on your device, so an interrupted reward is delivered once and never twice. The ads come from Google AdMob; so that one is ready when you tap, the app may request an ad from Google before you tap.

Ad data and your privacy choice

When the app opens, Google User Messaging Platform checks whether a consent choice is needed where you are. If it is, Google’s consent form appears the first time you tap a button that offers an ad, before any ad loads. Google Mobile Ads may process your IP address and approximate location, app and device details, permitted device identifiers, ad views and interactions, and crash and performance data to deliver, measure and protect ads. Orbital Tempo requests non-personalized ads with general-audience content, disables the publisher’s own ad identifiers and does not request Apple’s tracking permission. Where the consent form applies, Settings → Language & more → Ad privacy lets you change or withdraw your choice. This choice is separate from Usage statistics. Google LLC may process ad data outside the EEA, including in the United States, under its applicable safeguards and privacy policy.

Usage statistics

When Usage statistics is on, Orbital Tempo uses Google Analytics for Firebase to understand and improve the game. The app sends: session starts and time spent in the game; the runs you start and their kind (Classic, an Adventure mission, Today’s Orbit or the tutorial); orbits started and finished, with the orbit number, worlds, stages cleared, stars, score and time; Adventure missions finished or left, with their result, their stars and whether the game made them easier; worlds cleared, ranks reached, week medals and shining ships docked; Today’s Orbit flights and their results; the tutorial’s steps; what you choose on the end card; continues offered and taken; coins earned and spent; the rewarded ads you tap, their result and the revenue Google reports for an ad shown; whether you allowed reminders and where the game asked, which reminders were scheduled and opened, and whether you played within ten minutes of opening one; whether you are signed in to Game Center and the Game Center achievements you earn; requests for the rating prompt, and whether you opened the feedback card, the App Store’s review page or a support mail from the game; and, when iOS closes the game’s display process and the game starts again, whether it was on screen. With these, Google keeps a few facts about your game as a whole, updated when they change: the highest orbit you have reached, your rank, how many week medals you have earned, the state of your reminders (on, off, refused or not asked yet) and of your Game Center sign-in (not asked yet, asked with no answer, cancelled, declined or signed in), the version of the game’s rules and your device’s performance class (low, middle or high). Google also receives a random app installation identifier and technical details such as the device model, app and iOS version, language and approximate country or city inferred from the network address. This helps us see where players get stuck and how the game can be better. We do not send your name, email address, Game Center identity, advertising identifier, precise location, contacts or coin balance. We do not use these statistics for advertising or marketing, and the app tells Google not to use them for ads.

Crash reports

When Usage statistics is on, Orbital Tempo also uses Firebase Crashlytics to find out when the game fails, so we can fix it. If the app crashes, the game runs into an unexpected error or iOS closes the game’s display process, the app sends a report the next time it opens. A report contains the technical details of the failure, such as where in the code it happened and the error message; the app and iOS version, device model, available memory and storage, and screen orientation; the language, whether a run was in progress, the level and mode of the last run you started, how many runs you played in that session and your last few game actions as short codes; and random installation identifiers. To count sessions without a crash, Firebase also records the start of each session with the app version, device and connection type. Reports do not include your name, email address or messages. Google LLC provides Firebase Crashlytics and may process the reports outside the European Economic Area, including in the United States, under its applicable transfer safeguards. Firebase keeps crash reports for 90 days. We do not use them for advertising or marketing.

Remote Config

When Usage statistics is on, the app asks Firebase Remote Config, at most once per launch and once every 12 hours, whether a few game settings should change at the next launch, for example to try a change on a random group of players before everyone gets it. To answer, Firebase receives a random installation identifier, the app version, your language, region and time zone settings, the iOS version, when you first opened the game and, because Remote Config works with Analytics, the facts about your game listed under Usage statistics (highest orbit, rank, week medals, reminders, Game Center, the version of the game’s rules and your device’s class). When a test is running, Analytics also records which group you are in. We do not use Remote Config’s personalization feature.

Your statistics choice

Usage statistics, which also covers crash reports and Remote Config, is on when the app is first installed. You can turn it off at any time in Settings → Language & more → Usage statistics. Collection stops at once: the Analytics data and random identifier stored by its SDK on your device are reset, crash reports not yet sent are deleted and the game stops asking Remote Config; on later launches Firebase does not start at all. Turning it on again creates a new Analytics identifier. Turning it off does not remove events or reports already sent to Google. The game still works offline and without statistics.

Analytics provider and retention

Google LLC provides Google Analytics for Firebase and Firebase Remote Config and may process the statistics outside the European Economic Area, including in the United States, under its applicable transfer safeguards. Analytics keeps event-level and user-level data for at most 14 months; aggregated reports may remain available for longer. Firebase keeps the random installation identifier used by Remote Config until we ask Firebase to delete it, and then removes it from its live and backup systems within 180 days. The statistics are associated with random installation identifiers, not an account, a name or an email address. See Google privacy and How Google uses information from apps below.

Game Center

Signing in to Game Center is optional. If you sign in, Apple’s Game Center receives your scores for the game’s leaderboard and the achievements you earn, and Game Center’s own screens show your friends’ names and scores on your device. Apple processes this data under its own privacy policy; no Game Center identifier, name or friends list reaches us. You can sign out in your iPhone’s Settings → Game Center, and Screen Time can restrict Game Center features.

The game’s configuration

When the game starts, it asks our server for a small configuration file; when it comes back to the screen, it asks again at most once every ten minutes. The server is run for us by Vercel Inc. The request carries no identifier and nothing about your play. Like any web server, it receives your IP address, the time, the address requested and basic device and app details, and keeps request logs for a short time to run and protect the service. We do not use these logs to identify anyone. Vercel may process them outside the EEA, including in the United States.

Optional reminders

Reminders are local notifications scheduled on your device, only after you allow notifications; the game asks once, with Apple’s own dialog, outside a run. They come at most once a day and four times in any seven days, never between 21:00 and 09:00 on your phone’s clock and never on a day you have already played: a reminder at your usual hour that Today’s Orbit is ready (or, in its place, that one more day of play earns your week medal, or that the week’s new missions are in), and reminders two and seven days after your last visit; after that, nothing until you play again. Your usual hour is worked out on your device from your last sessions. No push token or recipient list is sent to us. Turn reminders off in Settings → Language & more → Reminders, or in your iPhone’s Settings → Notifications.

Support and diagnostics you choose to send

If you email us, we receive your email address, your message and any attachments you choose to include. Contact support in the game, and Write to us on the card the star on the menu opens, open your own mail app with the game’s name and version in the subject and, under the space for your message, a short technical note: the app version and build, the phone model, the iOS version, the game’s language, and your orbit and rank in the game. You see all of it before sending and can delete any of it. Share diagnostics, in the game’s About screen, opens your device’s share sheet with the app version and a log of recent game events and errors; nothing is sent without your choice. We use this information to answer your request and investigate problems, relying on our legitimate interest in supporting the game. We retain it only as long as needed for the request, security and applicable legal obligations. Please avoid sending passwords, card details or unrelated personal information.

Your choices and rights

There is no Orbital Tempo account to delete. Deleting the app removes everything it stored on your device, while your device’s backups follow your Apple settings. You may contact us about access, correction, deletion or objection to the use of information you sent to support or other data we can identify. We cannot locate Analytics events or crash reports from a name or email address, because they are stored under random installation identifiers that are not mapped to either. Turning off Usage statistics stops future collection but does not erase events or reports already sent. Depending on your location, you may complain to your data protection authority.

Children and changes

The game is rated 4+ on the App Store (some countries show their own rating) and does not ask anyone for their age, name or contact details. The same Usage statistics setting applies to anyone who plays; parents can turn it off in the game and can limit Game Center, notifications and other features with Apple’s Screen Time. There is no chat or messaging, nothing made by other players and nothing to buy. Optional rewarded ads request general-audience content. We will update this page when the game’s data practices change.

support@playrighthere.com

Google privacy · How Google uses information from apps · Apple privacy · Vercel privacy · Play Right Here website privacy